![]() ![]() The prisons are protected by anti-air towers, so it is recommended that you send land units to smash the towers before sending in your bombers to destroy the UEF base. Use whatever methods you see fit to smash the UEF outer defenses and eradicate the patrols supplementing them.Īfter the outer defenses are destroyed, the map will expand to the east again and you will see the UEF base along the prisons holding the symbionts. The outer defenses consist of both anti-air towers and point defenses, but you gain access to the Tech 1 land factory schematic so that you can construct land units. Once the refineries are destroyed, the map will expand to the east and some Cybran trucks will pass by while you receive your next objectives. These refineries are guarded by both land units and interceptors, so build your own interceptors to take out the UEF ones before sending your bombers to destroy the land units and mass refineries. Once the radar is yours, the nearby UEF Power Generators will come under your control, including a Hydrocarbon Power Plant.Īfter that, she will order you to build more units to destroy the mass refineries to the north. Then send either your ACU or an engineer to capture the radar. Your bombers should make short work of them. Next, the map will expand to the south and she'll ask you to build up some units and destroy UEF patrols before capturing a radar installation. ![]() Elite Commander Dostya will help you go through all the basics of the game including mass collecting, energy production, base construction, etc. This mission is basically a warmup/training mission for the Cybran Nation. It is the first map of the Cybran Campaign and is set on Theban II. Just in case anyone wonders, all T3 strategic missile launcher stores up to 5 missiles, while the experimental Seraphim Yolona Oss stores only 1 at one time.Operation Liberation is an official Campaign map from Supreme Commander. When attempting to snipe a commander or group of enemies, these extra seconds can mean a large difference in outcome.Īn exception worth noting is that the Cybran missiles are equipped with EMP warheads, briefly powering down all structures within the blast.Įach faction's warhead has a cosmetically different bloom upon detonation, adding thematic detail to an already awe-inspiring event. Launch Time is rounded by 1 decimal pointĪs is apparent, it takes an Aeon strategic missile approximately 3x longer to exit the launcher than the UEF variant. Below are approximate launch times for each faction's missile: There are almost no statistical differences between the factions whatsoever however, the launch time of the missile varies significantly. SMDs are very efficient, being able to divide and conquer when multiple nukes enter the effective range of SMDs placed in the vicinity of each other.Īs such, SMDs become a serious problem if they have the economy set up to sustain effective protection. The only defense against SMLs are Strategic Missile Defenses. Take into account where to build around this as the blast damage may take out key structures or even cause a chain reaction if it destroys energy producing units or storage.ĭefense See T3 strategic missile defense Keep in mind that a strategic missile launcher will detonate for 10000 damage within a radius of 6 when destroyed. Although it is possible to assist the launcher, it is usually not recommended as it has a high internal build speed.īecause of this high cost it is advised to keep the launcher on manual construction, as the mass drain from automatic construction may have an unintended effect on the economy. ![]() When built, the individual missiles then have to be built before they can be used (which add to the economic strain as well).Įach strategic missile costs 12000 Mass and takes 5 minutes to build. Concentrate more on keeping a solid Mass income rather than providing additional engineers. It also actually takes relatively little time to construct. The Launchers themselves have a hefty cost of 15000 Mass, as much as a Cybran MonkeyLord. However, they are extremely costly and take a while to build but this often not the case especially when players' economies have been fully developed by the time they become available. The missiles travel to stratospheric altitude, rendering them immune to all AA attacks while being able to penetrate any shield setup, making them one of the hardest attacks to effectively defeat. The explosion radius is the same as that of an ACU core, a 30 radius area. Strategic Missile Launchers (or SMLs) are designed solely to cause extensive damage to an area, especially towards enemy installations, dealing 70 000 damage.
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